Research: 3D Website Crash Course (Part 1)

Learn how to make your own 3D website!

3D Website Crash Course — Part 1: Research (Deep Dive Edition)

Welcome to Episode One of this 3D Website Crash Course — where we take a real product, a real brand, and build a fully interactive 3D experience from scratch.
The subject of the build? Genesis — specifically inspired by the Tour de Fer 20, a bike I own, ride, and absolutely love.

What a sexy beast

Instead of quietly working on the project in the background, I’m documenting everything — from the early scribbles all the way to production-ready 3D interactions.

And like every project I take seriously, it all starts with one thing:
Research.

Why Research Comes First

Before opening Blender, firing up WebGL, or designing a pixel in Figma, I start by grounding myself in why the site should look and feel a certain way.

Research helps me define:

  • The emotional tone (adventure, ruggedness, reliability)
  • A visual language that matches the brand
  • Where 3D can enhance — not overwhelm — the product
  • What competitors are doing (and failing to do)
  • What the final experience should NOT become

Good research isn’t about stealing inspiration — it’s about removing guesswork.

Understanding Genesis

Genesis isn’t a hyper-performance race brand yelling carbon-aero-everything.
They sit in that adventure-first space — touring, gravel, exploration, the “go further even when you’re not sure where you’re heading” vibe.

Their current website works… but:

  • It’s product-first rather than experience-first
  • It isn’t visually cinematic
  • It leaves storytelling potential on the table

That gap is where the 3D concept lives — creating a digital experience that reflects the feeling of owning the bike, not just listing features.

The mantra I keep coming back to:

Elevate the brand’s identity, don’t rewrite it.

Competitor + Category Study

Next, I study what’s happening across cycling and adjacent categories.

I look at:

  • Direct bike competitors
  • Adventure + outdoor brands
  • Premium UI experiences
  • WebGL-heavy sites
  • Any company already pushing interaction design

Patterns I notice:

  • Some brands lean ultra-premium
  • Some go sporty, racing-focused
  • Some are rich in visuals but shallow in storytelling
  • Others communicate well but don’t feel exciting

Mapping this spectrum helps me position my build:
Adventure-forward, clean, tangible, informative — with 3D serving clarity, not distraction.

Studio-Level Inspiration Sources

From here, I pull influences from design spaces outside cycling — studios known for strong identity work.

Some references from my clipboard:

  • Koto — beautifully simple, strategic identity work
  • Ragged Edge — bold brand storytelling and confident layouts
  • A01 / A1 (depending on how you heard it) — minimal, elegant execution
  • Mobin / Jack styling references — tactile, interesting motion + type
  • Offbrand agency - killer Glasgow based agency
Offbrand's work is insane

I’m not copying them — I’m extracting lessons:

  • How bold is too bold?
  • Where can typography carry tone?
  • How do brands use whitespace vs. photography?
  • What UI gestures feel adventurous vs. clinical?

Again — ingredients, not templates.

Building the Visual Universe

Once I’ve soaked in brand, competitors, and studio influences, it’s moodboard time.

Tools: Figma, every time.

My reference boards include:

  • Color palettes — earthy/outdoorsy tones vs. high-contrast UI
  • Typography — rugged serif, clean sans, mixed approach?
  • Photography direction — gritty gravel vs. studio polish
  • UI interactions — scrolling depth, pinned elements, motion
  • 3D renders that evoke adventure, not just pretty shading
  • Navigation patterns — including that off-canvas menu treatment

Seeing all these pieces together helps me define:

  • What visuals stay true to Genesis
  • What pushes the site forward
  • Where to pull back instead of flex

By the end of moodboarding, I’ve got a north star:

A grounded, human, curiosity-driven experience that visually matches the act of touring itself.

Where Research Leaves Us

After gathering all this:

  • I know the emotional tone
  • I know the visual identity boundaries
  • I know the UX style that fits the brand
  • I understand the competitive landscape
  • And I have a toolbox of design references from cycling AND world-class brand studios

This gives me the confidence to move into design without guessing.

What’s Next

Part 2 is where I start the 3D.

Next episode:

Defining structure, flow, and the essential story the site needs to tell — before a single pixel gets fancy.

See you in Part 2.

Ciao.